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> I have been working on an IK snake, and have developed an incredibly
> realistic looking snake body (see my posted file, snakesample.bmp, in
> moray.binaries). The problem is that apparently it has too many objects
> (each scale is a bezier patch). The part pictured is about half of it, an it
> has no head yet, and it takes about 15 minutes to render. I made the middle
> and tail in three sections, and when I put them together, Moray shuts down.
> So, to render the entire snake appears to be an impossibility, let alone
> making an animation, which was what I set out to do.
> I just downloaded hamaPatch to see what I can do with it. If I could make
> each ring of scales as a single patch, reducing the number of objects to
> 1/15 of what it is now, would that make a difference?
> Any suggestions would be appreciated. I have a very strong desire to solve
> this problem.
Have you tried making a single scale and using the duplicate as
references option in Moray to make the other scales?
Just a thought as I don't know how feasible that would be for your
current setup.
Bye for now,
Jamie.
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